Gameplay Prototype Demo for USC AGP Pitch


On my first semester of my CS Games master program in USC, I attempted to pitch this game to USC Games for next year's Advanced Games Project. Unfortunately, it didn't get greenlit, but I'm still proud of making this latest version.

This prototype features a playable environment with a roaming enemy, props to pick up and throw, traps to avoid contact with, and camoflauged nodes to find and destroy.


If anyone would like to playtest this demo and share feedback, that will be fantastic!

Files

Caution Critical Bug Prototype V2.zip 39 MB
3 days ago

Get Critical Bug

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